Mobile App design
UX designer leading the responsive website design from conception to delivery
Conducting interviews, paper and digital wireframing, low and high-fidelity prototyping, conducting usability studies, accounting for accessibility, iterating on designs, determining information architecture, and responsive design.
GET ENTERTAIN | UX/UI Case Study
Get entertain is a musical artist booking platform for a local wedding where you can find the best wedding vendors, with prices and reviews at the click of a button. Whether you are looking to hire a musical artist or band to perform at your events,get entertain can help you solve your wedding planning hassle through its unique features.
I conducted interviews and created empathy maps to understand the users I’m
This user group confirmed initial assumptions about getting entertain most of the adults who want to book the desired musician for their wedding is clueless about where to check and compare the available musician in the city, but research
also revealed that time was not the only factor limiting users from.
Other user problems included obligations, interests, or challenges that make it
difficult to go do market research and comparison by themselves in person.
Platforms for musician booking app are not equipped with assistive technologies.
Working adults are too busy to spend time on searching for musical band in the city available.
User has trust issue in making advance payment to any vendor
User can't find any resources for comparing the price or review of the musicians available it the city.
MEET THE USERS
SKETCHING & WIREFRAMING
View Getentertain Low-Fidelity Prototypes
The high-fidelity prototype had adjustments made based off the usability and the low-fidelity prototype that helped users find alerts and utilize key features.
Upon finishing my last project within the Google UX Design Certification Course, I was able to apply all my knowledge into my last project catering to social good. My time working on this project, Getentertain, has allowed me to grow as a UX Designer and learn the complexity of having a product be available on all digital platforms.
What I learned: